Marvel Mystery Monday: Stuporman, the Man of the Day After Tomorrow!

He’s big, he’s blue, he’s nigh invulnerable and his smart as a spoon. The Tick maybe? Try Stuporman!

To be fair though, this big guy ain’t as dumb as he looks. He actually outsmarts his enemies and has (psuedo) scientific explanations for his powers.

Background:

Created by Harry Ramsey (or is that Fisk?) and Doug Grant (though he’s also credited to ever-talented Basil Wolverton), Stuporman was part of a burgeoning field of comedic heroes being tried out at Timely. UPDATE: Neither is correct! Harry Douglas offers that his father, also named Harry Douglas,  created Stuporman and had an interesting way of signing his name, hence the confusion. The younger Harry Douglas adds that the elder Harry Douglas also created Blue Blaze, another forgotten Timely classic!

The Man in the Iron Mask Without the Mask first appeared in Daring Mystery Comics #6 but he went on to appear in Joker Comics #1 and Comedy Comics #11. Despite the name, Stuperman was much more than a Superman send-up, he was an actual (if comedic) hero!

Marvel later revived the name (but not the concept) with it’s humor titles in the 60s and 70s, but this time he was simply a Superman parody, pure and simple.

According to Crazy #3 This Stuporman was Twink-Ell son of Spark-Ell, last survivor of the planet Kreepton, raised as Kluck Kettle in Hickville only to become hero of Megopolis. Everything went great until the editors of “Natural Comics” decided to create a dozen varieties of Kreeptonite to give him a fear of the outside world and introduce dozens of other survivors (including his “kissing cousin,” a cat, a dog, a monkey, a skunk…) to give him an inferiority complex. He finally gets so fed up he kicks them all out of the universe – accidentally sending himself to the “Marble Universe!”

There was also a Stuporman who fought the Clock for Quality Comics. A lot of Quality was bought by DC, but the Clock is actually the first masked super-hero, and he’s actually public domain now, and in a round about way, a version of him was purchased by Marvel through the Protectors – but that’s the subject of a future MMM.

The story:

In Daring Mystery Comics we are introduced to Marmaduke Snood Jr., Ph.D, DS, LLD (“and other letters acquired by eating alphabet soup”), super-human powerhouse and all around swell guy. Rather than changing into his costume at the cry of trouble, he changes after getting vanilla on his brown suit (what else did he have to wear?). He then flies in his flying pod (see Abilities below) to his “Sylvan Retreat” (a nearby park) when a firefighter alerts him of trouble. Of course, he already knew Mike Murphy’s house had burnt down, and asked the fireman to carry him to the trouble (“No sense in wasting my energy on details like walking.”).

By thinking up an incomprehensible formula, he deduces the villain to be mobster Mike Muskrat. Flying feet-first to the bad guy’s lair, he is fired upon by costumed goons. Catching every bullet with his super-fast hands, he squishes them together into a bowling ball and hurls it at his opponents.

He then takes a nap (to activate his super-super conscious power that tells him what he should do).

Meanwhile, Muskrat, his henchman Dr. Krotz and one-armed stone-cutters use glass doorknobs stolen from 82 burnt houses to make fake diamonds. When Krotz spies state troopers approaching the house with his oraphtranspicoscope he quickly applies his uniform sprayer to them. Once sprayed with black and white striped suits, the soldiers believe they are criminals and work for the bad guys (naturally).

With all hope lost, it’s up to Stuporman to save the day – now that he’s awake. He finds Dr. Krotz and bonks him on the head. Turns out he was Prof. Plotz of Bale College, and too much pressure on the brain turned him evil. The quick jolt from Stuporman relieved that pressure, making him good again! It’s then quick work for Stuporman to find Muskrat and his men (having just stolen 12 trillion dollars) and knock them all out. Rather than make several trips to the prison, he lays them all on telephone poles and carries the poles to the police.

In thanks for a job well done, the governor places a sign in every state park: “SILENCE, Stuporman at Rest.”

Abilities:

Well, first off, he’s smart. He has doctorates in medicine, law and science. He’s also super strong and fast (according to his intro, he can hold “a piano in one hand, with the other he plays Chopin’s minute waltz in eleven seconds”) and (as said) nigh invulnerable. He even knows when trouble’s about with his super-super conscious mind that tells him about trouble while he sleeps (think Cosmic Awareness).

There’s also that flying thing, though he prefers to fly backwards to keep dust out of his eyes.

He’s got gadgets too! With his Secret X-698 ½ R Ray he can create a swooshing vehicle.

Maybe he was called “Stuporman” for the same reason a villain would call himself “Dr. Fear”: because he causes his enemies to stupor!

Why hasn’t the character shown up again?

He was a joke right? Joke’s can’t be in continuity, can they?

How could the character be brought back?

Tell that to Howard the Duck.

This guy would fit in well with Marvel’s wartime heroes, and heck, if you used the 1970’s origin he could be a Dakkamite!

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